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Console or Computer?

Gaming has been in my blood since the first time I played PONG at a friends house. Was it fate that PONG debuted the same year I was born? I think so. My first gaming system was a Atari 2600. I truly enjoyed all of the blocky sprites and the genuinely uncomfortable smash-the-corner-in-to-the-palm-of-your-hand one button black joysticks that came with the system. Many hours were spent in front of the TV set, playing mindless hand-eye coordination games. Those were the days…

My first “true love” has to be the Commodore 64. A computer built for the home user, as opposed to Apple’s in schools and IBM’s in office’s and an outstandingly (for the time) advanced system. Not only was it used for “educational” purposes, such as typing up my school reports (and having others pay me to do theirs), to keep my parents happy, but it was used to teach me the beginnings of programming. The games were so enjoyable that I figured that no console (without a keyboard) could possibly ever touch a “dedicated” computer environment built for gaming. RPG’s are hindered on anything less than the ability to have a keyboard for input. I knew that I would never want to go back to a console…

Along came Nintendo. I did enjoy the “updated” graphics (compared to the 2600) that the console sported, but the game pad really made me mad. I liked joysticks. I purchased an Advantage for the system and that really breathed new life in to a console that I figured would not go much farther. Back to the Commodore 64…

After a long absence from the gaming industry while I served in the US Military, I returned with a EXTREME need to play the best of the best… After all, the amount of time that had passed, we should have all been playing 2048×1563 on a flat panel screen… Not quite.

The first “Gaming System” I built had a new P166 with 32 MB Memory and a Matrox 4 MB card. Hell, with this, you could do SO much, right? After all, the Commodore only had 64K! Wrong. It was not until I built the state-of-the-art P2 300 with Dual VooDoo 2′s that the industry actually caught up to where I felt they should have been already! Then, the gaming industry started to annoy me. With a different Direct X version arriving every week, driver versions that had to be installed in a particular order and buggy games with large patches being the “norm” and not the exception, I began to remember the days of the Atari 2600 when you could just “Plug” in the cartridge and “Play” away.

Having my “Gaming System” evolve from that super P2 300 to the now (as of this writing) P4 1.8 GHz with a 64 MBvideo card (twice as much RAM as my system memory had in the FIRST computer). I did not expect much from a console system…
But, after all, it does have the tried and true “PC” components installed!

The XBOX

With a hard drive, a crippled P3 733 and a bastardized GeForce3 at the helm, I figured the XBOX would send me back to the days of “Plug and Play.” I am very sick of OS configurations, driver conflicts, patches and tweaks. I want to play. Plug in controllers, insert DVD and fire it up… Wow. It does look very pretty, but I am sure that it cannot touch the frame rates, nor the pure cool factor of playing Max Payne at 1600×1200 on a system that I “normally” use for gaming… But, I was not planning on it. After all, the XBOX was ONLY $300. :)

(UPDATE: 23FEB2002) I do wish that SOME game developer would get the bright idea of using the hard drive and memory cards for something more than save games… Like, maybe even CONTROLLER CONFIGURATIONS! Wow! They might even be able to INCLUDE them in the save game, of which I am assuming that configurations for 12 buttons, 2 d-pads and 2 sticks cannot take up THAT much room! I almost always hate the “default” controls. I want to remap every button to what ever I want. When is this actually going to happen?!?

Copyright infringement?

The music industry has lately (and a bit more quietly in the past) voiced a rather drastic opinion on “Digital” copies of music. Whether it be file swapping MP3′s on Napster or making a backup copy of a CD to play in the car or give to the kids for their room, the music industry says that it is VERY wrong. Ok. Fine. I was under the impression that I could copy the CD for PERSONAL use…

Micro$oft and there wonderful Windows Product Activation that I am VERY not happy with, also is taking a rather drastic approach to copy protection by pinning software to the hardware. Ok. Fine.

Lets meld the technology, shall we? A feature on the XBOX is the ability to “copy” music CD’s to the internal hard disk for later playback either with or WITHOUT a game in the system! Yes, you can, if you so desired, take a CD, “rip”
it to your friends XBOX and walk away while your friend enjoys the newly copied songs! Is that NOT copyright infringement? Micro$oft actually HELPS you do this?!? For two industries to collide so on this system, I am surprised that the music industry allowed it to happen. After all, you can also copy a song onto the little memory unit…

(UPDATE: 18FEB2002) A kind reader informed me that you actually cannot copy a song onto the memory unit… the original statement was just to see if someone has made a program to do so… but why would you need to… since you can just take the CD and copy it direct, anyway!

Online Gaming

I want to play online. Period. I do not have the ability to do so because cable/DSL is yet to be available in my area. Even though I have called the phone company under different names (heheh) and expressed my deep desire for such a high speed connection, they do not seem to care much. Here comes Micro$oft.

Soon, Micro$oft will be offering an online opportunity for the Xbox to link up gamers to play over a broadband connection. This could be a good and a bad thing. I feel that allowing the XBOX to be placed on such a medium would also allow the undesirable effects of “downloadable” patches to fix a game that was released to early (or should have never been released at all). Even so, how about those wonderful folks, such as I, who cannot get broadband? Will we just be stuck with a crappy/buggy game? Even though I no longer enjoy updating to newer and “faster” drivers, at least I am ALLOWED to download and install them! Will we be “allowed” to purchase an “expansion” pack to FIX the game and add a few “new” features without having to use the internet? I am also sure that the expansion pack will NOT be free… Even more food for thought, will we be able to swap songs off of the XBOX to others with broad band connection? Only time will tell…

Ports?

Console ports over to the PC have been around for quite awhile, but never really catch on. The restricted interface (game pad), the annoying “save game points” and the jump/seek/kill puzzle solving of the console games is sad at best. Can the XBOX turn around this trend?

I am hoping that game developers will use the internal hard drive for something other than patch storage. I also hope that they realize that more than one person can play a particular game on a system. Dead or Alive 3 does save your progress and unlock particular sections, but does not have the ability to “save” profiles of different users. A console downfall in my opinion. Project Gotham Racing saves your progress, gives stupid stats such as how long you have played, and gives the ability to copy it to a memory card for transfer to another system. Kudos to the developers. Azurik gives the ability for a single player game with save points. GET OVER IT! If I want to save every three feet, I should be able to! I hate the developers telling me WHEN and WHERE I can save. Very annoying…

Minimum requirements?

Something that has really burned me in the recent past is the minimum requirements for games. You may not feel my pain, but it really sucks to have a “super computer” and all the games run just fine on a P200! Do we really need to play Quake at 275 FPS? We can only visually see between 60 and 70hz! Anyway, I would much rather have a game that has detail sliders, etc, than to be STUCK at what a developer thinks the game should be at… I do understand they are attempting to market their games to a large audience, not the relatively small number of people with high end gaming systems, but the choice can and should be there.

Diablo 2 was one of the “could have done more” games. Blizzard is famous for marketing games for the masses, but they also have plenty of followers that actually LIKE playing a game above 640×480!

Since the XBOX has a relatively “high” configuration compared to the minimum requirements of games at the local software store, I am hoping that developers will make games that actually utilize the system powers and not be stuck in the “got to work on a low end system” loop. Unfortunately, I am sure that the XBOX will get many ports from soon to be released PC games. Since the development cycle has raised so high, I am also sure that when the brand new game is released for the XBOX in 2005, not many people (hard core) will take notice. The ports will more than likely be stuck in the “minimum PC” configuration loop and not be able to take full advantage of the XBox powers. Sounds to me like a lose/lose situation…
Back to the PC…

Black Viper
December 28, 2001

Revision History

December 28, 2001: Initial release.

February 18, 2002: Included information about transfering songs onto a memory unit.

 

I added some more information to the Windows XP Service Configuration Pages. Check them out! I also updated all of the hyperlinks to ensure that their is no 404′s. If you do find one, please let me know.

 

From my Commodore 64 days, I remember SSI and the D&D games sucking away plenty of my teen years. Sometimes, I wish I could go back and enjoy those game play moments again. Pool of Radiance RoDM, the old name that it is, released on the PC in September of 2001. Needless to say, 13 years of computing did little for this game. Even though the graphics are well done for the only (seemingly low) resolution the game supports, the rest of the game needed a little more development time before release.

CRPG’s have been wasting my time for many moons now and I so desperately need another to do so. I do enjoy endless hours of non-thinking slashing and hacking my way through dungeons upon dungeons slaying the best of the best monsters the genre can throw at me. Pool of Radiance RoDM promised to deliver this fix for me. Unfortunately, due to technical difficulties, I was unable to enjoy a minute with this game.

First impressions are everything. The first thing I usually do is go to the options screen and crank up all details. Hm.

Where are they? There is no resolution selection (fixed 800×600) no gamma, particle effects sliders, detail texture settings, or anything else of value. Wait! I can change the shadows! Even though some of the armor textures gave me a headache like a checkerboard suit on a TV screen at close range, most of the environments do look good as well as the spell effects. That alone does not impress me much. I can get “technology demo’s” much cheaper than $50. Also, do not go looking for a custom key configuration option. You will be searching a long time. If you are needing keyboard shortcuts, you are stuck
with the insane defaults that are placed in game. For example, “/” to bring up your character sheet. Wow. I think I would rather have, maybe: “C”!?

I wanted a multiplayer game to take hold of my G-fri and I and whisk us away, instead, I got 3 days of trouble shooting to find out that the game is severely flawed in the way it handles multiplayer connections. Mainly, it does not allow a “dot-zero-dot” in the IP address of server, nor client computers. For those of you that use ICS for your internet needs, “192.168.0.94″ is not an option in playing the game. It pretends to work, but the client is unable to join the game. After releasing control from DHCP and creating a static IP address of 192.168.10.11 and x.x.10.10, the game worked fine, until after playing for two hours we decided on creating new characters from mistakes made right off the bat. Upon doing so and selecting our new six characters (and having no choice but using a full party of 6) the game was created and a full eight characters were in the game! Each system displayed them differently, whether one system had two monks and another had two mages was not the point, but the fact that you would essentially be required to delete your old characters to create a new game was preposterous. Not only that, but even if you get a 10th level character in a multiplayer game and wish to (heaven forbid) want to play in a different game with different people, the character is “deleted” from the multiplayer “roster” and reset back to Level 1. What a waste. On top of all that, the multiplayer characters can only walk five feet away from the “leader” of the party before being warned. It gets crowded really fast.

I must be desperate if, even after the weekend of troubleshooting this software, I still want to play. I attempted to create a “single” player character. You may select up to four party member to use on your adventure. Unfortunately, going along with the new AD&D rules, experience point gain is slow at best, and the turn-based combat style, even though well implemented, takes a huge chunk of time. Picture six zombies lumbering along, you swing ax, miss, six zombies lumbering along… So I opted to create a “single” character party to avoid having to split the experience point gain with multiple characters. Bad idea. One of the character classes that is selectable, a Barbarian, was a prime candidate for “single” player action. Strong, can attack twice in one round using one of the Barbarian’s special “feats” and fighters are normally well suited for such a mission. He was, only for a short time. Upon entering the first dungeon and encountering a wraith, the Barbarian idea turned out to no longer be feasible. The wraith is immune to physical damage.

If you are looking to customize the look of your character, please do not look here. The only options available are limited differences between each selectable paper doll in the selection screen. These are totally useless the moment you put on any armor due to everyone looking about the same afterwards. Thankfully, the Half-Orc is large and the “Halfling” model is small, but that can also be a problem. Trying to position all your characters on screen without doing something that would be not be considered a “smart” move is difficult. Do not even think of running. Everything within melee range gets a free, and often fatal attack. Even if you survive that, the creatures will hunt you down and fight to the death. The computer does not have to go by those rules, though. Lizard men can just turn around and “disappear.”

The sound and music is a totally different issue. Hearing the first music score, I had severe flashbacks from my C-64 days. It sounded as if they took the three voice track and put it right on the CD! The voice acting is not only laughable, but the quality frequently was not optimum.

After sighting all of its shortfalls, I still think that a few more months of refining would have helped put this game at the tip top of the genre, instead it has left me empty and wanting to fire up my C-64 all over again. Random dungeon generation in multiplayer is a plus, if there was more than, say, three tiles per set to use.

Even though I have such a need for a new CRPG like a Crack Whore on a street corner, I will not be revisiting this game for a long time. Until it becomes stable, multiplayer connectivity issues are resolved and above all, the ability to be able to install the damn game in a different directory than the default, I am not even going to bother putting it back in my computer.

It just hurts too much.

 

I finally added some new photos of my house [link removed]. Check them out HERE [link removed]!

 

I went ahead and splurged on a digital camera today. What does that mean for the web site? Well, first, it means that all the pictures will be updated. It also means that the camera with the updated pictures will not sit around for 3 months while I find 27 things to update. Second, there will be plenty of other items on the site. It kind of opens up a lot of possibilities.

 

I will be posting the new pictures soon. Stay tuned!

 

I have now updated the Darkstone Walkthrough a little further. Soon, I will do more. Had lots of stuff to do with Windows XP being released on October 25th and still trying to keep up.

 

I have now rid www.blackviper.com of the magic JavaScript that placed crap in the status bar and also you may “Right Click” throughout the sight again…

 

I have posted a mass update today. Since G-fri was away all day, I had time to update a lot of things that was in need
of repair. Also, my Gaming Review section is active as well as Darkstone being fired up once again.

 

Here we go again! The new release of the ever-popular NHL series is out the door of EA Sports. I will warn you, though; I am far from a sports fan. I grew up around motor sports but with a family that shunned all others. That has still carried over to my adult attitude. Hockey is one game that I can sit down, watch an hour of, and not be totally board out of my skull. Fast action, rapid transaction of events, the winner in the last seconds, it all adds up to a good time. Hockey is exciting and NHL 2002 conveys that attitude to as the previous itinerations have for the last few years.

Options are numerous, to include custom teams, importing faces, different levels of rules and AI attitude, and changing detail levels of players and arena. I always play on simulation. This year, I decided to try out the other options of “beginner.” I scored well over 20 goals in the first (short) period alone. I am thinking that I am a little more advanced than that. Barring that, I am glad that I did! The announcer actually walks you through some basics of game play and I thought it was a great touch. Whether or not the earlier versions contained this feature, I do not know, but at least it is here.

Yearly updates to the graphics and sound engine are mandatory for me to remain interested and actually plunk out my hard-earned dollar and it happened here. Last year, I was impressed with the detail of the players. This year I am impressed with the detail of everything else! The audience, the first few rows anyway, work well with the short “cut” scenes between plays. This detail alone is a great touch. Something that many may not notice and take for granted if they have not been playing NHL since 97. :) Game play is smooth and the difficulty levels seem to scale rather well. An over abundance of scoring is possible on “beginner,” but throw the game on simulation and prepare to be in for a challenge. The announcer’s ability to crack a “good” joke still is pathetic, but I guess you cannot ever replace the Live-in-the-booth improvisation that true announcers have to face.

As always, multiplayer is well implemented with the ability to play on LAN or use EA Sports match making service via TCP/IP. My G-fri (a big Ducks fan) and I (Sharks!!!) go head to head over the LAN with no problems at all! The games response was fast and truly enjoyable. Controller configuration is completely customizable as well as having different configuration setups for others in the house, if need be.

Last year, it seemed that I would score a goal on pure luck. A “round-the-back-off-the-skate-through-the-score-board” would never go in, but a lame blooper straight down the pipe would hit often. The general rule, the more times you shoot, the more often you score. It seems that it is not “all” luck in NHL 2002. Some great shots went in and the stupid ones were normally blocked, but the tired and true way of “get puck, shoot,” still is very valid. Moving the puck around with the game pad seemed effortless, but I usually opt for a “high” cam for the largest view of the ice. Players are very fluid in their motion and the game “speed” seems right on the money. In years past, it would seem that it would take only seconds to take the puck from one end to the other and back, but EA Sports has seemingly toned the arcade feel down a bit. Only thing that does is make a much more realistic game, always a plus.

Having the ability to play a full season (142?) games is also a plus, but I will never be able to find the time to do so. Armchair interactive hockey playing is my forte and I think I will keep it at just that. Regardless, there is a new “feature” of “NHL Cards” that can be collected and traded from player to player. Collecting these cards is not an easy task, though, because you have to accomplish particular events to earn additional points giving you the right to purchase more cards. Options include unlocking “cheat” codes, making players “Hero’s” for a period or two, etc. However, I like it. What is the only draw back? No multiplayer support added. I was hoping to be able to use that as a scoring system to find out how well (or poorly) I am doing against my in house rival. Unfortunately, no such luck. Therefore, if you wish to play from beginner on up to simulation in single player mode, you can earn many points just by completing the “easy” tasks with the same user profile and rack up those cards.

Since at the time of this writing, I am strapped with analog connections, I usually do not dally with any “online” gaming services unless they offer much more than what I can do locally. That essentially means that I did not even attempt to log on to EA’s match making service, but the option is still there, regardless.

After a few great hockey games and no “required” reboots, NHL 2002 was well worth the money to support this franchise. I am hoping that when next September comes along, that the whole audience is modeled and you can see the players sweat.

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