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Mar 132012
 

Diablo 3 Multiboxing: Possible Or Not?

In short, yes! Controlling 2 to 4 characters in Diablo 3 is possible with 2 to 4 seperate accounts, game purchases and free mouse replication software, but is it practical?

Unfortunately, the answer is no for the average gamer, including me at this time.

I just tried this using Input Director and Desktop + Laptop (on board graphics) running at same resolution (1366 x 768) using two beta accounts (wife and my account) and created two new characters.

The reason multiboxing Diablo 3 Beta is not practical is the systems become unsynced with relation to each other very quickly. In town, moving around is fine. Either “clicking” each move or holding down the mouse button (though clicking seems to work better) functions as expected. However, when getting into a fight and waiting for the resources to load (sound, spell effects, etc) the systems become unsynced and the characters start to run off in different parallels in relation to the master. With no follow command, getting them synced back up is as “easy” as running into a corner wall and waiting for them to stack on top of each other, but upon moving from that spot, the characters will still be just a little bit off. A pixel here or there adds up quick and they will become out of sync again. Let us not even factor in the battle.net latency as, regardless of systems, it will not be the “same” across all computers at the exact same moment for any extended period of time, once again making the characters not synced. The character in game also goes “just beyond” where clicked to move. As a result, the characters may not sync up due to different angles of arriving at the same location.

Even with the laptop running minimum GFX settings, it could not keep up with the desktop. This should not come as a surprise, but a current high end gaming PC with 4 virtual machines may struggle keeping everything synced up (I would say an I7 EE, 16GB RAM, SSD’s, 2 or more nVidia 500 series probably would work) and completely stutter free at all times. I do not have a system with such high end specs to test, so I had to only test what I have available. As such, unless 4 systems have the same high end specs (or at least way beyond what is required to run a single instance of Diablo 3 very smoothly), quad-boxing or even dual-boxing, is and will be, difficult to pull off for the average gamer. I would venture a guess that multiboxing is beyond average to start with, though. :)

With loot not being shared between party members (drops only show for the character that can pick it up), this makes looting difficult through trash monsters but still feasible for boss drops. Money (gold) is automatically picked up if the character is in range, but that range is still pretty small and gold does not drop in the same spot for all characters.

I really looked forward to multiboxing in D3 as I enjoyed it in WoW. I also spent a lot of time to run D2 on 8 systems over 10 years ago just for the “extras” it offered. However, having mules sit in town (level 1 characters going to Hell difficulty) is very different then controlling all those characters at the same time. For a good laugh, here is a guide and my findings I drafted in 2001 for Diablo 2 Muling.

When I dual-boxed for a long time with WoW, I used in game macros and was accused of “botting” often. It was fun for me overcoming aspects of the game while still controlling all characters… and that is the key.

“Botting” is mixed in with multiboxers more often then I can stomach. What is the difference in pressing one key on a keyboard and having it replicated across 4 computers verse having 4 keyboards very close to each other and stretching my fingers to hit “1″ at the same time? ”Botting” is automation! Having a character complete multiple tasks (traveling, killing, looting, crafting, vendoring) while the person “controlling” said character is at school/work/beach/sleep/etc. When I did not tell my characters to do something, they did nothing. That is not “botting”, that is multiboxing.

Hardware macros are not really “automation” unless it is doing much more then mashing three buttons. Using my G-19 keyboard to “macro” actions is pretty trivial. I played a (fairly) recent MMO that did not monitor hardware macro actions (like WoW does). As such, I made a macro button to constantly mash “1 2 3″ every 15ms. The game lasted right around 7 days for me as it made things extremely easy. How was I killing monsters before I macroed that action? Using three fingers to mash 1 2 3 and thus using those actions every cooldown anyway.

The interesting aspect (and general thought) about multiboxing is that the person somehow becames super rich in game. That is not correct for me as I purchase the standard stuff that everyone else does (example being epic flying, enchant them all up) and, in effect, I had 4 times the loot and 4 times the in game cost (as well as the wallet MMO monthly fee drain). As far as I am concerned… that makes single character controllers and I even.

People also do not understand that, as a whole, multiboxers are still behind the power curve as far as game content is concerned. Sure, in any given time period, Diablo 3 multiboxers would have “4 times” the chance that a good item drops, but 4 people have that same chance and probably completing content above the level of the multiboxer anyway (hell vs inferno for example) and getting items “worth more” and also much easier…

Multiboxing is work… hard work. :) Even though it may not be practical, I wish that I could find a way to make a single high end gaming system capable of running D3 in 4 VM’s manifest as I still want to do it upon Diablo 3′s release. :)

Jan 272012
 

In Mid February, I will retire from World of Warcraft. My 10 Horde characters are currently at max level cap (85) and I cannot find anything else to do to keep my interest. I have done most achievements on my main Priest and experienced every character class at cap over the last 8 years with over 700+ days /played time across all characters. I have raided with guildies, I have pugged easy as well as difficult instances and trained many people on the in’s and out’s of the game. Now it is time to move forward.

I have since wandered over to Star Wars: The Old Republic and enjoying my time there on Soresu PVE server. I am also the GM of “Republic Exiles” with close friends and family. To say hi, just whisper BlackViper or BlackViperen in game.

It pains me to let WoW go, but after spending around $1440 on a single account over the years, I had to stop sometime. SWTOR is basicly a stopgap until Diablo 3 is released as I will be playing that game exclusively.

Thank you, kind reader, for all of your support with my gaming habbits over the years, but it is time to say farewell to a game that is #1 no matter how you judge it, but has just warn thin for me.

Have fun… that is what it is all about.

-BV

Mar 072011
 

Since, in recent history, I displayed quite a distaste for FF14, I thought I would post some good news for those gamers looking for a World of Warcraft alternative without having to relearn a game from scratch, as well as be forced to fight through silly game breaking bugs that 30 minutes of game play could have identified.

RIFT was recently released and I thought I would give it a shot. Honestly, I was not expecting much as I have been disappointed greatly in the lack of quality game releases the last couple of years. Thankfully, I was pleasantly surprised upon first loading up RIFT and its obvious polish out of the gate.

It is extremely difficult not to compare this game with World of Warcraft. The option menus, general UI layout and even keybindings are all a carbon copy. Even though many people want “new and innovative” game play, I want to step into a game and go questing without reading a 100 page manual or sifting through official forums to figure out the simplest of tasks. What Trion Worlds did was not reinvent the wheel, but improve upon it significantly. Granted, World of Warcraft has almost seven years of development time after release to get things right, yet, RIFT is released with features that WoW players can only recently take for granted as a staple of any “mature” game.

With features such as:

  • Quality and unique graphics displayed with capable hardware and plenty of advanced options to tweak to your particular detail level tastes. Speaking about detail, it is well done without making your system melt your graphics card.
  • Four character classes that can be customized further with eight separate paths each, of which three can be active at any given time. Sounds like a complex “talent tree” system? It is not and kudos to Trion Worlds for making such a variety of abilities mesh into an easy system to get into, but always giving min/maxers a chance to get the most from any given character spec.
  • From the start, I was looking deeply into how armor and stat distribution fit into the whole mess and, unlike what World of Warcraft has ended up being (a complicated disaster of different abilities and needing different equipment for different specs… Like my main of a healing priest needing spirit while a shadow priest does not use it as a main stat and then mix in PVP gear for both… it is no wonder we need 22 slot bags to keep up with it all. RIFT, however, has none of that. Mages wear cloth with +INT, Clerics use Chain with +WIS, Rogues get +AGI and Warriors get +STR, regardless of what particular tree and root system or three paths picked. What a relief! After completing several quest chains and getting slight upgrades each time (previous quest reword had +1 INT and now I get a belt with +2 INT and +1 EN, this bangs home the reality of “simple is better”. With that said, I know even the developers of WoW openly said they screwed up doing tons of different specs for all the classes. RIFT=simple. Maybe we can spend our time playing and not looking at four different armor pieces and an Excel spreadsheet to figure out what is needed.
  • A “world” map that is detailed (no fuzzy parchment paper here) that you can use to find your way, from tracked quest to tracked quest areas, as well as a mini map that has tracking options for important NPC’s and locals (like mailbox, trainers, etc). Add in way-points to supplement the quest “yellow circle” that gives a general idea of where to find quest monsters and items. Plus I cannot forget the tool tip when mousing over a monster gives quest status (2/10 killed/collected) that WoW only recently put into place.
  • An intuitive crafting interface with three gather-able professions that are tracked on the mini map and, at least in the starting zones, are literally everywhere. To use those collected items, Outfitters can use cloth to make bags, Weapon smiths can use wood to make bows and so on. Each crafting branch needs much from the other gatherers so economy should be stable soon.
  • A nifty “artifact” system that you may find a sparklie item anywhere in the game world and you can place it in your “collection” with other artifacts collected to make a “set”. I even killed a level one critter rabbit and looted a rabbit tear to add to my collections.
  • Some features everyone (or at least I) expect in a MMO: Character customization, AH and bank coupled with  in-game mail, customizable chat windows, and UI tweaks galore.
    • Character visual customization (including armor color dyes)… I do not want to look like everyone else.
    • Auction House and in-game mail (postage is over priced) with searchable items gets what you need quickly.
    • Complete chat window disable/enable features with different panel support to select what nasty stuff gets sent to you.
    • “Scrolling” combat text with options of not just colored numbers, but including the ability item or the short/full name of the skill landing and possibly the best of all (due to lack of addon support at release) a fairly complete way to customize the UI layout to suit your needs.
  • “Public” events that the world is constantly under attack and you can choose to stay in a private group or join others and get rewards based upon participation in said event. Even at level 6, RIFTS in the game world are open and you can help fight back the minions that emerge from them. Quite an interesting and dynamic feature that really sets RIFT apart from some others.
  • Since my highest character currently is only 13 (level cap of 50 from what I understand), I only have one “battleground” option called a “Warfront”. Not sure if it is like World of Warcraft BG’s or something different, but after I get done here, I am going to check it out.

Regardless, I hope you come away with a better understanding of what RIFT can offer you as a newly released MMO as well as gain the knowledge it is not grey junk to vendor quickly or place into the gaming void of a land fill an hour after release.

Out of hundreds of crappy games, we finally can play a gem. Rockin’!

Jan 012011
 

Happy New Year 2011 from my family and I to you and yours.

With the New Year comes a couple of updates to my World of Warcraft pages:

BV EDIT: Another update: my Death Knight is now 85 as of January 2, 2011.

Dec 102010
 

Todays FFIV newsletter spam made me laugh. I played FF14 for about 2 hours after it was hot off the press. In its state, I cannot see how anyone can turn the game around to make it any better. Basic gameplay mechanics are wrong as well as the lack of a tutorial of any sort. Which ends up with you killing one rabbit, then make a shot at another and die… for hours.

Screw that. I understand that FF14 “just came out” and it does not have the development time of 6 years behind them like World of Warcraft does, but for the love of all things gaming: get the basics right!

Official juice is at the link below while I have quoted and gave some rant-like responses.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c499e4c5df4f3f0fde1fb47a28574cb9c3991c9f

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

At least they are sorry. I am sorry, also, that I paid money for the game. I looked on the box to confirm publisher at least 10 times during the one hour long install process that failed to complete (update failed to apply at 98%), followed by another hour uninstalling the game, just to try and install it over again. I did not include this idle time in my “total game time played” as it would greatly inflate what should have been “fun” time and instead it was WTF time. “Square Enix” I kept telling myself, “it will be a good game.”

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

Translation: Management will be in the unemployment line as of yesterday.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV’s new direction. The free trial period will be extended until that time.

Oh … just take your time, like you should have done before it ever hit the shelves. Pushing out crap for a Holiday drsdpm release does not mean you get a lot of people behind you or pull people away when the rival Blizzard kicked out an oustanding sequel to their MMO with little or no issues. That is what time affords you. I can play for free? If I could decipher the damn account management website, I would be all up for that.

Losts more in the release, but I just wanted a few cuts to comment on.

Now, time to figure out how to log back into the game, I may look at the pretty pictures once again, since that is the only thing going for it.

Update: After reinstall, large patches and a successful account reactivation (I canned it 3 days after original release), I logged back into the game, just to be greeted with downtime due to “maintenance”. As a side note, account expires January 3, 2011… I assume that it will be extended at that time.

Nov 262010
 

The end of an expansion, namely World of Warcraft: Wrath of the Lich King usually means that I should update my character listing. What are the totals?

Total Characters at level cap (80) = 13 (10 Horde, 3 Alliance)

Total time /played across all characters = 550 days, 14 hours, 58 minutes, 51 seconds

Total time /played @ level cap across all characters = 105 days, 14 hours, 57 minutes, 5 seconds