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In Mid February, I will retire from World of Warcraft. My 10 Horde characters are currently at max level cap (85) and I cannot find anything else to do to keep my interest. I have done most achievements on my main Priest and experienced every character class at cap over the last 8 years with over 700+ days /played time across all characters. I have raided with guildies, I have pugged easy as well as difficult instances and trained many people on the in’s and out’s of the game. Now it is time to move forward.

I have since wandered over to Star Wars: The Old Republic and enjoying my time there on Soresu PVE server. I am also the GM of “Republic Exiles” with close friends and family. To say hi, just whisper BlackViper or BlackViperen in game.

It pains me to let WoW go, but after spending around $1440 on a single account over the years, I had to stop sometime. SWTOR is basicly a stopgap until Diablo 3 is released as I will be playing that game exclusively.

Thank you, kind reader, for all of your support with my gaming habbits over the years, but it is time to say farewell to a game that is #1 no matter how you judge it, but has just warn thin for me.

Have fun… that is what it is all about.

-BV

 

I updated my World of Warcraft character stats to reflect that my Paladin and Hunter are capped at level 85, bringing the total to eight characters at max level for me.

 

Since, in recent history, I displayed quite a distaste for FF14, I thought I would post some good news for those gamers looking for a World of Warcraft alternative without having to relearn a game from scratch, as well as be forced to fight through silly game breaking bugs that 30 minutes of game play could have identified.

RIFT was recently released and I thought I would give it a shot. Honestly, I was not expecting much as I have been disappointed greatly in the lack of quality game releases the last couple of years. Thankfully, I was pleasantly surprised upon first loading up RIFT and its obvious polish out of the gate.

It is extremely difficult not to compare this game with World of Warcraft. The option menus, general UI layout and even keybindings are all a carbon copy. Even though many people want “new and innovative” game play, I want to step into a game and go questing without reading a 100 page manual or sifting through official forums to figure out the simplest of tasks. What Trion Worlds did was not reinvent the wheel, but improve upon it significantly. Granted, World of Warcraft has almost seven years of development time after release to get things right, yet, RIFT is released with features that WoW players can only recently take for granted as a staple of any “mature” game.

With features such as:

  • Quality and unique graphics displayed with capable hardware and plenty of advanced options to tweak to your particular detail level tastes. Speaking about detail, it is well done without making your system melt your graphics card.
  • Four character classes that can be customized further with eight separate paths each, of which three can be active at any given time. Sounds like a complex “talent tree” system? It is not and kudos to Trion Worlds for making such a variety of abilities mesh into an easy system to get into, but always giving min/maxers a chance to get the most from any given character spec.
  • From the start, I was looking deeply into how armor and stat distribution fit into the whole mess and, unlike what World of Warcraft has ended up being (a complicated disaster of different abilities and needing different equipment for different specs… Like my main of a healing priest needing spirit while a shadow priest does not use it as a main stat and then mix in PVP gear for both… it is no wonder we need 22 slot bags to keep up with it all. RIFT, however, has none of that. Mages wear cloth with +INT, Clerics use Chain with +WIS, Rogues get +AGI and Warriors get +STR, regardless of what particular tree and root system or three paths picked. What a relief! After completing several quest chains and getting slight upgrades each time (previous quest reword had +1 INT and now I get a belt with +2 INT and +1 EN, this bangs home the reality of “simple is better”. With that said, I know even the developers of WoW openly said they screwed up doing tons of different specs for all the classes. RIFT=simple. Maybe we can spend our time playing and not looking at four different armor pieces and an Excel spreadsheet to figure out what is needed.
  • A “world” map that is detailed (no fuzzy parchment paper here) that you can use to find your way, from tracked quest to tracked quest areas, as well as a mini map that has tracking options for important NPC’s and locals (like mailbox, trainers, etc). Add in way-points to supplement the quest “yellow circle” that gives a general idea of where to find quest monsters and items. Plus I cannot forget the tool tip when mousing over a monster gives quest status (2/10 killed/collected) that WoW only recently put into place.
  • An intuitive crafting interface with three gather-able professions that are tracked on the mini map and, at least in the starting zones, are literally everywhere. To use those collected items, Outfitters can use cloth to make bags, Weapon smiths can use wood to make bows and so on. Each crafting branch needs much from the other gatherers so economy should be stable soon.
  • A nifty “artifact” system that you may find a sparklie item anywhere in the game world and you can place it in your “collection” with other artifacts collected to make a “set”. I even killed a level one critter rabbit and looted a rabbit tear to add to my collections.
  • Some features everyone (or at least I) expect in a MMO: Character customization, AH and bank coupled with  in-game mail, customizable chat windows, and UI tweaks galore.
    • Character visual customization (including armor color dyes)… I do not want to look like everyone else.
    • Auction House and in-game mail (postage is over priced) with searchable items gets what you need quickly.
    • Complete chat window disable/enable features with different panel support to select what nasty stuff gets sent to you.
    • “Scrolling” combat text with options of not just colored numbers, but including the ability item or the short/full name of the skill landing and possibly the best of all (due to lack of addon support at release) a fairly complete way to customize the UI layout to suit your needs.
  • “Public” events that the world is constantly under attack and you can choose to stay in a private group or join others and get rewards based upon participation in said event. Even at level 6, RIFTS in the game world are open and you can help fight back the minions that emerge from them. Quite an interesting and dynamic feature that really sets RIFT apart from some others.
  • Since my highest character currently is only 13 (level cap of 50 from what I understand), I only have one “battleground” option called a “Warfront”. Not sure if it is like World of Warcraft BG’s or something different, but after I get done here, I am going to check it out.

Regardless, I hope you come away with a better understanding of what RIFT can offer you as a newly released MMO as well as gain the knowledge it is not grey junk to vendor quickly or place into the gaming void of a land fill an hour after release.

Out of hundreds of crappy games, we finally can play a gem. Rockin’!

 

I updated my World of Warcraft character stats to reflect that my Shaman, Warlock and Mage are capped at level 85, bringing the total to six characters at max level for me.

 

Happy New Year 2011 from my family and I to you and yours.

With the New Year comes a couple of updates to my World of Warcraft pages:

BV EDIT: Another update: my Death Knight is now 85 as of January 2, 2011.

 

I updated my World of Warcraft character stats to reflect that my main priest is level 85.

 

Todays FFIV newsletter spam made me laugh. I played FF14 for about 2 hours after it was hot off the press. In its state, I cannot see how anyone can turn the game around to make it any better. Basic gameplay mechanics are wrong as well as the lack of a tutorial of any sort. Which ends up with you killing one rabbit, then make a shot at another and die… for hours.

Screw that. I understand that FF14 “just came out” and it does not have the development time of 6 years behind them like World of Warcraft does, but for the love of all things gaming: get the basics right!

Official juice is at the link below while I have quoted and gave some rant-like responses.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c499e4c5df4f3f0fde1fb47a28574cb9c3991c9f

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

At least they are sorry. I am sorry, also, that I paid money for the game. I looked on the box to confirm publisher at least 10 times during the one hour long install process that failed to complete (update failed to apply at 98%), followed by another hour uninstalling the game, just to try and install it over again. I did not include this idle time in my “total game time played” as it would greatly inflate what should have been “fun” time and instead it was WTF time. “Square Enix” I kept telling myself, “it will be a good game.”

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

Translation: Management will be in the unemployment line as of yesterday.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV’s new direction. The free trial period will be extended until that time.

Oh … just take your time, like you should have done before it ever hit the shelves. Pushing out crap for a Holiday drsdpm release does not mean you get a lot of people behind you or pull people away when the rival Blizzard kicked out an oustanding sequel to their MMO with little or no issues. That is what time affords you. I can play for free? If I could decipher the damn account management website, I would be all up for that.

Losts more in the release, but I just wanted a few cuts to comment on.

Now, time to figure out how to log back into the game, I may look at the pretty pictures once again, since that is the only thing going for it.

Update: After reinstall, large patches and a successful account reactivation (I canned it 3 days after original release), I logged back into the game, just to be greeted with downtime due to “maintenance”. As a side note, account expires January 3, 2011… I assume that it will be extended at that time.

 

The end of an expansion, namely World of Warcraft: Wrath of the Lich King usually means that I should update my character listing. What are the totals?

Total Characters at level cap (80) = 13 (10 Horde, 3 Alliance)

Total time /played across all characters = 550 days, 14 hours, 58 minutes, 51 seconds

Total time /played @ level cap across all characters = 105 days, 14 hours, 57 minutes, 5 seconds

 

Several Site Updates today:

  1. Installed the option to “Choose the Look” on BvLOG for those that do not like dark backgrounds.
  2. Updated About Black Viper.
  3. Updated World of Warcraft UI Addons.
  4. Updated Computer Games Listing

Enjoy!

 

World of Warcraft Patch 4.0.1 was released today. Great, now I get to relearn playing the game that I have used for six years all over again. Thankfully, the changes that Blizzard makes are all in a positive direction and always make the game better.
This also means that most, if not all, addons/modifications to the UI are magically invalid. Thankfully, I will be updating my mod list with the latest addons that I use as well as their current compatibility with the latest WoW version. With about 50% of my addons are already done, and I will continue to update it throughout the coming days.

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